An intensive review of the REAPER DAW, and its ecosystem (tutorials, extensions etc…).
Category Archives: Articles
This category contains all posts that have been written in order to share a knowledge or a point of view.
Scripting for REAPER: General Guidelines
REAPER Scripting is nice, because we are free to do what we want we the tools that are provided to us. We code alone in most cases, maintain and share scripts like we want, as long as it works, and that is beautiful : because there is no hard coding rules, just like when we join […]
ReaScript Basics — Interview on REAPER blog / Part-2
Few days ago, Jon published the first part of the answers I gave him for an interview about scripting for REAPER for his famous REAPER Blog. It was an introduction of the concepts behind ReaScript and how it works. The second part of this interview is more personal, as it is about how I jump […]
ReaScript: What can we Expect from v5 Pre-Releases?
You probably already see in my articles or on the Cockos REAPER Forum that I often recommend to use REAPER v5 pre-releases for scripting. What make ReaScript for v5 so nice ? The goal of this article is not to present you every improvements, bug-fixes and optimization that are added in every single v5 pre-release, but […]
ReaScript Basics — Interview on REAPER blog / Part-1
If you know REAPER, you probably already know that you can create you own custom actions, using a serie of actions put the one after other. You also probably know the SWS/S&M extensions, and cycles actions, which let you program more complex actions, with conditions and repetitions, and other nice features. But do you know […]
The Most Powerful Features in Krita for Digital Painters
Update (2016-18-04): This article has been writing at Krita 2.9.2. Krita is now v3.0, and get a lot of extra features that could have been showcased here, like performance optimization for very large brushes and canvas, traditional animation module, animated brushes, new blending mods dedicated to painting… Also, a lot of improvements on stability, performance, […]
Better Subtitling with SWS v2.6.0 and Custom EEL Scripts
Until now, subtitling with REAPER, with the help of the famous community-made SWS extensions, could leave you some doubts. It was both extremely efficient for defining timecodes, and frustrating because some basic functions were missing. Worst, certain things were a bit buggy, and we also have to use external softwares. Forget all of this, REAPER […]
How to Learn ReaScript for REAPER
It is frustrating when using a software to find that there is some functions you need that don’t exist. In Audio production, some small code snippets can go a loooong way. If only you could write custom actions, custom scripts for your DAW… This one of numerous reasons why REAPER is so powerful : it lets […]
REAPER Scripts : Take Properties Randomization
Working on realistic composite audio ambiances is a difficult process. Recently, I had to do a science-fiction clones factory ambiance. A deep rumble was the base sound, but I had to manually add a lot of other sounds to create life, dynamism and interest. Motors, bips, bloups, air pressure, machinery… I added a lot of […]
Crowd Translation — Open Letter to Developers
Crowd Translation is the concept behind “allow people from all around the world freely participate in translation projects”. It can be video games, subtitling, lyrics, articles, e-books… but we will focused on softwares for this article. Making softwares/plugins/add-ons/app translatable is important, it will open your projects to new users, new collaborators, and new markets (if […]