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Software Community Engagement from a User Point of View

A software community is a group of users of a software who meet, talk, share ideas/files together about this same software. This happen mostly online. If software users don’t communicate with each others, then there is no a community. I have been involved in a variety of softwares online communities. But on the hundreds of […]

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ReaScript Basics — Interview on REAPER blog / Part-2

This article is part 2 of 17 in the series ReaScript for Beginners

Few days ago, Jon published the first part of the answers I gave him for an interview about scripting for REAPER for his famous REAPER Blog. It was an introduction of the concepts behind ReaScript and how it works. The second part of this interview is more personal, as it is about how I jump […]

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ReaScript: What can we Expect from v5 Pre-Releases?

This article is part 5 of 17 in the series ReaScript for Beginners

You probably already see in my articles or on the Cockos REAPER Forum that I often recommend to use REAPER v5 pre-releases for scripting. What make ReaScript for v5 so nice ? The goal of this article is not to present you every improvements, bug-fixes and optimization that are added in every single v5 pre-release, but […]

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ReaScript Basics — Interview on REAPER blog / Part-1

This article is part 1 of 17 in the series ReaScript for Beginners

If you know REAPER, you probably already know that you can create you own custom actions, using a serie of actions put the one after other. You also probably know the SWS/S&M extensions, and cycles actions, which let you program more complex actions, with conditions and repetitions, and other nice features. But do you know […]

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The Most Powerful Features in Krita for Digital Painters

Update (2016-18-04): This article has been writing at Krita 2.9.2. Krita is now v3.0, and get a lot of extra features that could have been showcased here, like performance optimization for very large brushes and canvas, traditional animation module, animated brushes, new blending mods dedicated to painting… Also, a lot of improvements on stability, performance, […]

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Better Subtitling with SWS v2.6.0 and Custom EEL Scripts

This article is part 3 of 3 in the series Le Sous-Titrage Facile avec Reaper

Until now, subtitling with REAPER, with the help of the famous community-made SWS extensions, could leave you some doubts. It was both extremely efficient for defining timecodes, and frustrating because some basic functions were missing. Worst, certain things were a bit buggy, and we also have to use external softwares. Forget all of this, REAPER […]

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How to Learn ReaScript for REAPER

This article is part 3 of 17 in the series ReaScript for Beginners

It is frustrating when using a software to find that there is some functions you need that don’t exist. In Audio production, some small code snippets can go a loooong way. If only you could write custom actions, custom scripts for your DAW… This one of numerous reasons why REAPER is so powerful : it lets […]