My second major ReaScript dev contract with Soundiron.
A set of reascripts I made for UltraStar/Vocaluxe interoperability with REAPER.
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma review de REAPER.
My first series of cinemagraph.
My ReaScript contract with Soundiron.
Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]
Sorry, this entry is only available in French.
Hi everyone ! For my REAPER premium ReaScripts, I initially set the license limit to 365 days, when I started to distribute them through Reapack almost one year ago. I just changed that. Now, licenses are lifetime valid. No time limitation. Maybe some future scripts will need one, but it is not the case for the […]