Concept and advantages of writing screenplay using the Fountain format.
Category Archives: Blog
All the posts that have been published on this website, no matter their types, their content or their theme.
Coding REAPER Scripts for Soundiron — Part 2
My second major ReaScript dev contract with Soundiron.
ReaScripts: Creating Karaoke Songs for UltraStar and Vocaluxe with REAPER (Update: REAPER Karaoke Lyrics Viewer)
A set of reascripts I made for UltraStar/Vocaluxe interoperability with REAPER.
Coding a ReaScript for Ubisoft France
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma Présentation de REAPER
Traduction de ma review de REAPER.
Cinemagraph: My First Set
My first series of cinemagraph.
Coding a REAPER Projects Generator Desktop App for Electronic Arts with Electron
My experience on creating an HTML/CSS/JavaScript based multi-platform desktop app to generate and update REAPER Projects files for Electronics Arts, using Electron.
Coding REAPER Scripts for Soundiron
My ReaScript contract with Soundiron.
REAPER Scripting Showcase by Robert Randolph
Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]
Lecture: The Design of Everyday Things by Donald Norman (revised and expanded edition)
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