A window to dislpay item audio source file metadata.
A quick way to create named and color regions, useful for musical projects.
This packs is about rendering via master certain combination of objects which are missing from native render, like track + sends, items groups, or overlapping items. The items and RRM based version could be particularly useful for virtual sample makers (these were designed for Soundiron), game audio, or any other intensive sample library work. These […]
Handling velocity accents over long sequences of notes can be tedious, especially if we want to try few different patterns. This script aims to help on this task, by providing a nice GUI to help you set accent to your selected notes velocities in REAPER MIDI Editor. The pattern is metric based. So it consider […]
This packs is about rendering tracks in project. It can be used to print an unstable VST, but the main purpose is to render to audio virtual instrument, to avoid any kind of randomization down the line. Indeed, most sample-based have some kind of randomization to prevent a similar sounds to be triggered twice in […]
Few years ago, I released my first Items Grouping premium scripts pack. It has become one of my most popular REAPER related sets, showcased on reaperblog, and used by various video games studios and library makers around the world for Sound FX editing. Over the years, it has got various updates and new content, included […]
This scripts pack is about items properties randomization. I actually get into ReaScript (thx to spk77!) because of items randomization featured needs. I since then shared quite some scripts related to randomization in my free pack, and there is also other scripters scripts available for common tasks. Nikola Lukic LKC Variator is the most promising […]
This pack is about propagate some items values from a reference tracks (track under mouse or first selected track if no track under mouse), to other items, by column. Not that items doesn’t need to be strictly aligned, “columns” is about the ID on selection per track (first selected item per tracks goes together, then […]
2020-09-10: Early release phase. Please let me know if you have any issue. dwChannelMask is a special kind of wave file metadata which allows to determine the roles of your audio channels. This is especially useful in a multi-channel workflow, where you can explicitly mark channels speakers positions in a surround environment, for eg, channel […]
This pack contain a script designed to analyze “average” pitch of selected audio items in REAPER, and process the info to correct the offset (by changing rate or by doing a take pitch offset, which uses REAPER built-in pitch correction algorithm), and/or rename the item accordingly. The common virtual sampled-based instruments creation process involves editing […]