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ReaScripts Pack: Render via Master (Stems with Sends, Items Groups, Overlapping Items)

This packs is about rendering via master certain combination of objects which are missing from native render, like track + sends, items groups, or overlapping items. The items and RRM based version could be particularly useful for virtual sample makers (these were designed for Soundiron), game audio, or any other intensive sample library work. These […]

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ReaScripts Pack: Render Tracks in Projects

This packs is about rendering tracks in project. It can be used to print an unstable VST, but the main purpose is to render to audio virtual instrument, to avoid any kind of randomization down the line. Indeed, most sample-based have some kind of randomization to prevent a similar sounds to be triggered twice in […]

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ReaScripts Pack: Items Grouping 2

Few years ago, I released my first Items Grouping premium scripts pack. It has become one of my most popular REAPER related sets, showcased on reaperblog, and used by various video games studios and library makers around the world for Sound FX editing. Over the years, it has got various updates and new content, included […]

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ReaScripts Pack: Items Randomization

This scripts pack is about items properties randomization. I actually get into ReaScript (thx to spk77!) because of items randomization featured needs. I since then shared quite some scripts related to randomization in my free pack, and there is also other scripters scripts available for common tasks. Nikola Lukic LKC Variator is the most promising […]

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ReaScripts Pack: Items Columns Properties Propagation

This pack is about propagate some items values from a reference tracks (track under mouse or first selected track if no track under mouse), to other items, by column. Not that items doesn’t need to be strictly aligned, “columns” is about the ID on selection per track (first selected item per tracks goes together, then […]

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ReaScripts Pack: Analyse selected audio items pitch

This pack contain a script designed to analyze “average” pitch of selected audio items in REAPER, and process the info to correct the offset (by changing rate or by doing a take pitch offset, which uses REAPER built-in pitch correction algorithm), and/or rename the item accordingly. The common virtual sampled-based instruments creation process involves editing […]