- Screenwriting in Fountain: Concept and Basic Usage
- Screenwritng in Fountain Format: Using and Customizing Atom Editor
- Screenwritng in Fountain Format: Interoperability, Render and Analysis
Introduction
In the first article of this series on script editing, we saw how writing in Fountain allow to write our scripts in any text editing software.
In this article, we will explore the interoperability possibilities offered by this format, with a set of tools that I developed to meet my needs. No need to use the Atom editor, presented in the second article of the series, to benefit from what will be exposed here, you can use any text or scenario editor to prepare your Fountain files. However, working directly in Fountain will have some benefits.
Since Fountain is simply plain text, it is very easy to code functions (as webapps, scripts etc) to process / analyze the contents of these files.
Thus, there are plenty of mini webapps to process Fountain, most of them based on Fountain.js by mattdaly, a simple web page that allows you to file a .fountain file to render in HTML. There are others, such as ScreenPlain, which also allows for rendering HTML or FinalDraft format, or AfterWriting which is able to generate a PDF export, and to have dialogs stats reports.
However, there were no existing solutions for my specific needs:
- Responsive HTML render, for a pleasant reading on any device, using a simple web browser.
- Dialogues charts, to visualize the distribution of the dialogues between the characters.
- Automatic initialization and refreshing, without having to manually load the Fountain file (as I use the scenarios in dialog recording sessions, I need the actor to be able to see the changes in real time without having to refresh the page).
- Colors on characters names (yes, always that!).
So I decided to start developing my own mini webapp, by editing Fountain.js and adding the desired features. Developed over 3 months (one evening here and there) during the writing of season 2 of my saga Alien 2347, the app should be mature enough for a presentation!
Usage
Online
You can simply drag and drop a .fountain
file onto the online version of the application, accessible at x-raym.github.io/Fountain.js/app/. Your scenario will be analyzed and displayed as HTML. However, this version does not currently handle custom colors; I may integrate this in the future according to feedbacks I’ll get.
Locally
You can download the app (it’s less than 1MB) to use it Local. You will only have to launch the index.html
file to display the same page as the online version.
Automatic Initialization
One of the strengths of this webapp is that you can analyze a scenario directly without having to drag and drop in the loading page.
To do this, create a subfolder in the application folder, and place a your .fountain
file in it, as well of a copy of /samples/sample.html
renamed just like your Fountain file. So, if you have a MyScenario.fountain
file, put it in a /MyScripts/
folder and place a copy of /samples/sample.html
renamed to MyScenario.html
next to it. Double-clicking MyScenario.html
will automatically render MyScenario.fountain
in your browser. You can place as many .fountain
as you want in these subfolders.
Optionally, you can create a characters.json
file in a /assets
folder next to your .fountain
to render it. take into account information specific to your characters (such as their colors or groups). Take as a reference the one provided as an example in the application to create your own.
If you prefer to have your Fountain files outside the application folder, you will need to edit the HTML file to correct the path to the resources it tries to call.
Render
The rendering is very similar to those proposed by Fountain.js, however I added some features:
- Several themes : light and dark blue (inspired by Atom theme)
- Mobile friendly
- Button for full width display (useful for charts)
- Character names colorization
- Interactive table of contents for sequences
Ice on the cake, the scenario file is checked every second to see if it has been modified since the the last render, which makes it possible to have an almost real-time rendering during editing.
Analysis
Balance of Dialogues
In addition to these initialization and rendering options, your script is provided with dialogs charts.
First of all, a classic but indispensable bar chart, to see the dialog distribution by character.
You can filter the analysis by sequence, and even change the unit used.
Very inspired by the charts and the subject of the screenplay analysis articles made by the interactive visual essay journal The Pudding (The Largest Ever Analysis of Film Dialogue by Gender: 2,000 scripts, 25,000 actors, 4 million lines, She Giggles, He Gallops), I thought that it would be nice to have a chart of dialogues distribution by groups of characters, in particularly by genre. A feature which even the most used screenwriting softwares do not offer (I contacted CeltX support to submit the idea, their response was rather positive, but considering an integration is a whole other thing).
To be totally flexible, I integrated this feature so that groups can be named arbitrary (there is no predefined group). Here is the result :
Group definition (their types, their sub-categories, their colors, their assigned characters) is done via the file /assets/characters.json
already mentioned above. The charts are generated automatically accordingly.
X-Range
Dialog Balance graphs are great for seeing if a character do not get all the attention (whether on purpose or not) across a sequence or the whole script. However, it does not account for the rhythm or the lines distribution within the sequences themselves.
This is how I came up with the idea of integrating an X-Range chart, to represent all the dialogue lines of the episodes according to their character and their position in the scenario. Here is the result :
Notice the similarity between this display and that of the project recorded in the sound processing software used to make it:
Note: I will surely add descriptions in this chart at some point. Personally, I write mostly for audio fiction, for which dialogues is one of the only drivers of the story, so there is almost no line of description except one onomatopoeia here and there.
Conclusion
Working in a simple, universal format allows many people to develop custom features for their writing process, without having to wait for a developer to integrate them into their software. Everyone can freely enjoy the tools made and shared by others (the spirit of sharing underlying the use of open formats favoring the sharing of these tools), or even to modify them according to their own personal needs.
Many other things can be imagined around the processing of Fountain files: generation of tables of contents of the sequences, list of the characters in order of appearance … It turns out precisely that I looked at the subject out of curiosity (you can check the Python scripts I coded on my Fountain-Scripts repo. No doc written yet, but I will do it if people are interested).
For my part, I am satisfied to have managed to find solutions which can meet my needs, whether for writing, rendering, or doing analysis. Enough coding for now, it’s time to go back to scriptwriting!
Apart from the conception of the tool showcased here, the writing of this article required several hours of writing and translations. You can support this project by donation!
Thanks to Marie for the proofreading!
- Screenwriting in Fountain: Concept and Basic Usage
- Screenwritng in Fountain Format: Using and Customizing Atom Editor
- Screenwritng in Fountain Format: Interoperability, Render and Analysis