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XTRM Robot Escape: My First Platformer Game Prototype — Initiation to Construct 2

Video-games offer the ultimate multimedia experience : sounds, musics, drawing, animation, video, stories.. all of this can be mixed together to create a fun and interactive activity, based on computer code and game design rules. And you know, multimedia… fun… code… challenge… that is the kind of things I like! Few friends of mine already proved […]

ReaScripts Templates Repository on GitHub

This article is part 17 of 17 in the series ReaScript for Beginners

Beginners and Advanced REAPER Scripters could take advantage of a new GitHub repository I just created for ReaTeam (a group of scripters gathered on GitHub) : The ReaScripts Templates repository ! This allows to: Have template files for common ReaScript functions, for starting scripting faster with best pratices and actual conventions For eg, working on all selected […]

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ReaScript Video Tutorial — Part. 1: The Console Output

This article is part 8 of 17 in the series ReaScript for Beginners

In the previous articles, we have spoken a lot about ReaScript, the why and how to jump into it. But the truth is, that we never wrote a single line of code. REAPER 5 is coming, and there is still no video about how to make this kind of actions, which is one of the […]

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ReaScript Basics — Interview on REAPER blog / Part-2

This article is part 2 of 17 in the series ReaScript for Beginners

Few days ago, Jon published the first part of the answers I gave him for an interview about scripting for REAPER for his famous REAPER Blog. It was an introduction of the concepts behind ReaScript and how it works. The second part of this interview is more personal, as it is about how I jump […]

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ReaScript: What can we Expect from v5 Pre-Releases?

This article is part 5 of 17 in the series ReaScript for Beginners

You probably already see in my articles or on the Cockos REAPER Forum that I often recommend to use REAPER v5 pre-releases for scripting. What make ReaScript for v5 so nice ? The goal of this article is not to present you every improvements, bug-fixes and optimization that are added in every single v5 pre-release, but […]

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ReaScript Basics — Interview on REAPER blog / Part-1

This article is part 1 of 17 in the series ReaScript for Beginners

If you know REAPER, you probably already know that you can create you own custom actions, using a serie of actions put the one after other. You also probably know the SWS/S&M extensions, and cycles actions, which let you program more complex actions, with conditions and repetitions, and other nice features. But do you know […]

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How to Learn ReaScript for REAPER

This article is part 3 of 17 in the series ReaScript for Beginners

It is frustrating when using a software to find that there is some functions you need that don’t exist. In Audio production, some small code snippets can go a loooong way. If only you could write custom actions, custom scripts for your DAW… This one of numerous reasons why REAPER is so powerful : it lets […]