Beginners and Advanced REAPER Scripters could take advantage of a new GitHub repository I just created for ReaTeam (a group of scripters gathered on GitHub) : The ReaScripts Templates repository ! This allows to: Have template files for common ReaScript functions, for starting scripting faster with best pratices and actual conventions For eg, working on all selected […]
Tag Archives: eel
ReaScript: What can we Expect from v5 Pre-Releases?
You probably already see in my articles or on the Cockos REAPER Forum that I often recommend to use REAPER v5 pre-releases for scripting. What make ReaScript for v5 so nice ? The goal of this article is not to present you every improvements, bug-fixes and optimization that are added in every single v5 pre-release, but […]
My Free REAPER Scripts Pack
This page has for purpose to list all the scripts I’ve written for Cockos REAPER. As bonus, there is also listed scripts I host on my account, but who are written by other authors. In details, you will see: Scripts I wrote Scripts that has been written for me Scripts I modified (mods) Scripts needed […]
Better Subtitling with SWS v2.6.0 and Custom EEL Scripts
Until now, subtitling with REAPER, with the help of the famous community-made SWS extensions, could leave you some doubts. It was both extremely efficient for defining timecodes, and frustrating because some basic functions were missing. Worst, certain things were a bit buggy, and we also have to use external softwares. Forget all of this, REAPER […]
How to Learn ReaScript for REAPER
It is frustrating when using a software to find that there is some functions you need that don’t exist. In Audio production, some small code snippets can go a loooong way. If only you could write custom actions, custom scripts for your DAW… This one of numerous reasons why REAPER is so powerful : it lets […]
REAPER Scripts : Take Properties Randomization
Working on realistic composite audio ambiances is a difficult process. Recently, I had to do a science-fiction clones factory ambiance. A deep rumble was the base sound, but I had to manually add a lot of other sounds to create life, dynamism and interest. Motors, bips, bloups, air pressure, machinery… I added a lot of […]