A Table of All My Premium ReaScripts

Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]

Last updated:

REAPER Scripting Showcase by Robert Randolph

Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]

ReaScripts Templates Repository on GitHub

This entry is part 17 of 17 in the series ReaScript for Beginners

Beginners and Advanced REAPER Scripters could take advantage of a new GitHub repository I just created for ReaTeam (a group of scripters gathered on GitHub) : The ReaScripts Templates repository ! This allows to: Have template files for common ReaScript functions, for starting scripting faster with best pratices and actual conventions For eg, working on all selected […]

Last updated:

ReaScript Video Tutorial — Part. 9: Preventing Bugs

This entry is part 16 of 17 in the series ReaScript for Beginners

Scripts are powerful. But as Cockos developer’s Jeffos reminds me when I started: With great power comes great responsibility Uncle Ben, Spiderman What you will learn in this lesson is very important, for all people who make scripts for REAPER. In this video, you will see: that scripts can set invalid values to a project […]

Last updated:

REAPER 5: User-Created New Features — Showcase of the most Notable Scripts

Scripting in REAPER isn’t a new thing. But some enhancements for the v5 allowed scripters to make more powerful scripts than ever, and to share them more easily. During the 8 months or pre-releases, scripters have proposed, developped and share new features for REAPER, pushing back the limits of ReaScript. What are these new features ? […]