A Table of All My Premium ReaScripts

Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]

Coding a ReaScript for Ubisoft France

Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]