In late February, Mike from Soundiron proposed me to join his team for porting their Granada Kontakt instrument to Reason Rack Extension format. I already worked for him as a ReaScript developper, and it happens that the language used by the Reason Rack Extension 2D layout files is the same as the one I use […]
Analyse your Fountain screenplays with X-Raym’s Fountain.js mod.
Using Atom as a Fountain screenplay editor.
Concept and advantages of writing screenplay using the Fountain format.
My second major ReaScript dev contract with Soundiron.
A set of reascripts I made for UltraStar/Vocaluxe interoperability with REAPER.
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma review de REAPER.
My first series of cinemagraph.