A post to celebrate my 10 000th contribution on Cockos REAPER Forum.
Category Archives: News
Short publications to tell you news about me.
Live-Interview for Geeking Out with REAPER Legends by IDDQDSound
Hi, Yesterday I was part of a live YouTube interview on IDDQDSound channel, as part of the Geeking Out with REAPER Legends series, following Justin and Schwa from Cockos and Kenny Gioia in previous weeks. During the stream, I answered questions about my journey into coding and mostly ReaScripting. Most questions are generalists, but because […]
Learning: Nail the Mix – Metal Music Production Techniques
Hi, Following my recent Doom Style music composition Cyb3rDemon H8te, I wanted to improve my metal music mixing skills. In fact, this was something I am trying to do this since a very long time, watching tutorials almost on a daily basis since years. But I needed something which goes deeper than usual tips and […]
RPP-Parser: Coding a REAPER project file parser and generator
Hi, After a coding period spread over few weeks, I just released RPP-Parser, a script to parse and generate REAPER project files. The original concept was designed by mrlimbic for Vordio and was written in Java, he supervised me for the Lua port. It is way easier and faster than our previous version. It was […]
Designing a Fullscreen Subtitles System for SoundCloud to embed my Audio Fiction Podcast Translation
How I designed a system to display subtitles in fullscreen in sync with a soundcloud player.
Mixage : Break The Idols – Dynamite
Mixage réalisé pour Break The Idols.
A Table of All My Premium ReaScripts
Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]
Reason Rack Extension Instrument UI Binding for Soundiron: Granada
In late February, Mike from Soundiron proposed me to join his team for porting their Granada Kontakt instrument to Reason Rack Extension format. I already worked for him as a ReaScript developper, and it happens that the language used by the Reason Rack Extension 2D layout files is the same as the one I use […]
Coding REAPER Scripts for Soundiron — Part 2
My second major ReaScript dev contract with Soundiron.
Coding a ReaScript for Ubisoft France
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]