Hi, After a coding period spread over few weeks, I just released RPP-Parser, a script to parse and generate REAPER project files. The original concept was designed by mrlimbic for Vordio and was written in Java, he supervised me for the Lua port. It is way easier and faster than our previous version. It was […]
How I designed a system to display subtitles in fullscreen in sync with a soundcloud player.
Mixage réalisé pour Break The Idols.
Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]
In late February, Mike from Soundiron proposed me to join his team for porting their Granada Kontakt instrument to Reason Rack Extension format. I already worked for him as a ReaScript developper, and it happens that the language used by the Reason Rack Extension 2D layout files is the same as the one I use […]
My second major ReaScript dev contract with Soundiron.
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma review de REAPER.
My ReaScript contract with Soundiron.