Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]
In late February, Mike from Soundiron proposed me to join his team for porting their Granada Kontakt instrument to Reason Rack Extension format. I already worked for him as a ReaScript developper, and it happens that the language used by the Reason Rack Extension 2D layout files is the same as the one I use […]
My second major ReaScript dev contract with Soundiron.
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma review de REAPER.
My ReaScript contract with Soundiron.
Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]
Hi everyone ! For my REAPER premium ReaScripts, I initially set the license limit to 365 days, when I started to distribute them through Reapack almost one year ago. I just changed that. Now, licenses are lifetime valid. No time limitation. Maybe some future scripts will need one, but it is not the case for the […]
Sorry, this entry is only available in French.