How I designed a system to display subtitles in fullscreen in sync with a soundcloud player.
Category Archives: News
Short publications to tell you news about me.
Mixage : Break The Idols – Dynamite
Mixage réalisé pour Break The Idols.
A Table of All My Premium ReaScripts
Hi, I finally took time to release complete table of all my Premium ReaScripts for REAPER, just like the one I already made for my Free Scripts. This will allow you to see scripts I publicly released in a pack… and also script I didn’t! Don’t hesitate to contact me if you have question on […]
Reason Rack Extension Instrument UI Binding for Soundiron: Granada
In late February, Mike from Soundiron proposed me to join his team for porting their Granada Kontakt instrument to Reason Rack Extension format. I already worked for him as a ReaScript developper, and it happens that the language used by the Reason Rack Extension 2D layout files is the same as the one I use […]
Coding REAPER Scripts for Soundiron — Part 2
My second major ReaScript dev contract with Soundiron.
Coding a ReaScript for Ubisoft France
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma Présentation de REAPER
Traduction de ma review de REAPER.
Coding a REAPER Projects Generator Desktop App for Electronic Arts with Electron
My experience on creating an HTML/CSS/JavaScript based multi-platform desktop app to generate and update REAPER Projects files for Electronics Arts, using Electron.
Coding REAPER Scripts for Soundiron
My ReaScript contract with Soundiron.
REAPER Scripting Showcase by Robert Randolph
Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]