Interactive Markers and Transcript for WaveSurfer-WP Premium

I originally wrote this system for WaveSurfer-WP Premium, but since the writing of this article, I succeed to port this to YouTube embeded video player and SoundCloud. It would need a bit more work for a WordPress integration but the demo are encouraging. Let me know in comments if you are interested! For my WaveSurfer-WP […]

XTRM Robot Escape: My First Platformer Game Prototype — Initiation to Construct 2

Video-games offer the ultimate multimedia experience : sounds, musics, drawing, animation, video, stories.. all of this can be mixed together to create a fun and interactive activity, based on computer code and game design rules. And you know, multimedia… fun… code… challenge… that is the kind of things I like! Few friends of mine already proved […]

ReaScripts Templates Repository on GitHub

This entry is part 17 of 17 in the series ReaScript for Beginners

Beginners and Advanced REAPER Scripters could take advantage of a new GitHub repository I just created for ReaTeam (a group of scripters gathered on GitHub) : The ReaScripts Templates repository ! This allows to: Have template files for common ReaScript functions, for starting scripting faster with best pratices and actual conventions For eg, working on all […]

ReaScript Basics — Interview on REAPER blog / Part-2

This entry is part 2 of 17 in the series ReaScript for Beginners

Few days ago, Jon published the first part of the answers I gave him for an interview about scripting for REAPER for his famous REAPER Blog. It was an introduction of the concepts behind ReaScript and how it works. The second part of this interview is more personal, as it is about how I jump […]

ReaScript: What can we Expect from v5 Pre-Releases?

This entry is part 5 of 17 in the series ReaScript for Beginners

You probably already see in my articles or on the Cockos REAPER Forum that I often recommend to use REAPER v5 pre-releases for scripting. What make ReaScript for v5 so nice ? The goal of this article is not to present you every improvements, bug-fixes and optimization that are added in every single v5 pre-release, but […]