Concept and advantages of writing screenplay using the Fountain format.
My second major ReaScript dev contract with Soundiron.
Using Atom as a Fountain screenplay editor.
A set of reascripts I made for UltraStar/Vocaluxe interoperability with REAPER.
Few weeks ago, I get contacted by Gilles Camous, Audio TD at Ubisoft France, to create a REAPER script which allows to make pre and post render actions, for their specific audio game design workflow. The most important thing this script does is to allow versioning of files rendered via the RRM right in the […]
Traduction de ma review de REAPER.
My first series of cinemagraph.
My ReaScript contract with Soundiron.
Two years ago, I wrote REAPER 5: User-Created New Features — Showcase of the most Notable Scripts / ExtremRaym, an article to promote ReaScript works made by the REAPER communities during the v5 development, which introduced Lua scripting language. Scripts proposed by users on Cockos Forum tend to be lost and forgotten pretty quickly due […]